![]() Gameplay wise I suspect that the slower more technical control system in Eve suited more players in both making the game seem easier to grasp by giving them more time to think about their actions and in satisfying the idea that the ships they pilot are truly colossal in size, whereas the primarily twitch based controls of Vendetta would seem more akin to games like Counter Strike where the older more experienced players would almost every time due to their time spent mastering the simple mechanics of the game. In addition with Eve Online growing much faster than Vendetta, CCP were able to upgrade graphically allowing the game to appeal to newer gamers who would be put off by the blocky models and low-res textures of 2004. ![]() I guess you could say Vendetta is a more fun experience that can get old rather quickly, while EVE is a more epic experience that can keep you hooked for years.įrom what I can gather from the Vendetta website the main difference I can see isn't the game mechanics but the fact that Vendetta only has a team of 4 behind it whereas Eve has a much larger team to drawn on, so I expect that eve proved more popular because the team could adapt the game faster than Vendetta's team could, giving Eve a leg up as it were on bug fixes and added content.Īlso as I remember Eve was released in a retail format as well as digital which would have allowed a greater number of people to be exposed to the game who normally would not has known either game existed. Vendetta provides you with the 'instant gratification' of controlling your own ship and just shooting shit, but that gratification can ware off rather quickly while EVE gives you this large player-driven world with literally endless possibilities. EVE's 'storyline' is the one that the players themselves create. Traveling the stars as a bounty hunter in search of those bounties placed on players by players, fun PVE content like Incursions that require you to collaborate with many other people and just talk & laugh in the process. The ability to become an industrial giant, creating the war machines and weapons that make galactic conquest and war possible. Factional warfare where players fight for the honor and glory of their chosen faction, taking over star entire systems from rival factions who have their own players trying to do the same to you. It would be very useful to have some means of pinpointing ore locations within sectors.Īlthough it seems that any means of either displaying 3-D coordinates on the HUD or storing them in the errors.log file using the now-defunct "/displayshippos" command is out of the question due to the risk of the data being hacked for use by automated bots (see the related thread "Finer Grids / Coordinate System" ( )), IMHO, there should still be some convenient means of pinpointing ore locations.Game play wise Vendetta Online probably wins, I mean, you actually control your ship so if you want to be able to do that then you're gonna have a bad time in EVE.īut I like EVE simply because of the social experience, PVP where there's actual consequences like losing your ship, null-sec player-created politics, the ability for players to control entire star systems and rule them with an iron fist. I am tired of spending dozens of minutes repeatedly hunting for that difficult-to-find asteroid containing Pentric or Heliocene ore in a huge asteroid field. One idea would be to provide 3-D coordinates only for asteroids, but not for anything else. Personally, I would encode them by using some kind of SONAR device that would ping sounds with higher frequency as the ship approached a specific target whose coordinates were entered using, say, a new "/sonar way, ships would not be able to determine their own coordinates, making hacking very difficult, but mining more convenient. Any automated script would need somehow to record the sound after keying in a target set of coordinates and decode the resulting aural ping, which would be quite difficult by comparison. Vendetta Online Blog New Game Added: Vendetta Online by Richard Vendetta Online is a fast-paced, real time 'twitch' style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy. ![]() I am very interested in compiling a database of the precise locations of various kinds of precious ore. Become the top military space pilot or one of the daring space pirates and join the political struggle of. ![]() This would be useful information apparently not compiled currently by any guild. ![]()
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